

:|Ĭreating creeps with appropriate damage and health.RpgYes wrote:I don't mean to thread hijack but I wanted to ask if you know or anyone know even one officially "english" map out there? (aside from the one I've mentioned below) I'm not talking about Naruto Castle Defense 6.8 ENG or other maps released then are just translated by fans.

I really need to consolidate the hero selection. I'll probably increase everyone's Strength gains in the near future if having lower hp pools doesn't work out. Intelligence and agility heroes will have less health but lots of things to make up for this. Strength heroes will have tons of health. Gains in strength increase health by 5 or 10, I can't remember. The heroes are operating off of a base health pool of 100 point. They're balanced against other units with ridiculously lowered health and damage pools. Ran advanced combat tests on both the Refugee and Demolisher. In fact, I think I NEED to consolidate all of the selection into one spot. I don't like scrambling all over the place while working on regions. Thinking of meshing the whole hero selection point into one corner, though. Messing around with the gameplay constants makes me nervous. Ran a solo field test.Ībilities: Thunderous Blows, "Controlled" Demolition, Overdrive and Shattering Quakeįinished balancing health gains and pools and what not. :ohmy.gif:įinished the Demolisher's abilities. Thanks for deleting those newer posts, Cliff_Racer. Come up with some epic mechanical-y abilities! He is a melee/strength hero who uses the tinker model. I'd like suggestions for hero abilities! The next hero I'll be working on is the Demolisher. Of course, you can't see all of the blasted regions, and you want it to stay that way. Taken by Fell Mood! - Movement speed and regeneration boost.īurning Swipes - Adds fire damage to attacks.īooze Break - Heals you, has a huge cooldown.īoatmurdered - Rains fire, corpses, miasma, elephants and other stuff on everyone's heads.įortress Refugee abilities finished. I spent about 2 mins bashing my partner's head in. Ran test again with partner playing the same hero. I shall pay homage to Monster Hunter, and make a Monster Hunter. Time for me to start on the terrain! *wooh* This is actually my favorite part. I will take suggestions for the tenth, or I may leave it at 9.

Yes, I might change the Forestress model to something that doesn't look as much like the Drow.Īctually, I just removed the Drow. No, I will not add or remove the glow effects. Have all ten heroes made! By this, I mean that I have the models and names finished.ĭemolisher, Draugr, Drow, Forestress, Magistress, Manipulator, Necromancer, Psion, War Spider and Fortress Refugee. There are creeps on the map that do not respawn. The objective is to kill all enemy heroes. I have a strong, sad feeling that I might have just ripped DotA, though. I'm not new to mapmaking, so I'll have this finished in about.
